Samurai Shodown: il titolo aggiornato alla versione 2.1.2 su Nintendo Switch

SNK ha recentemente pubblicato un nuovo update per Samurai Shodown, ora aggiornato alla versione 2.1.2 su Nintendo Switch.

Dopo l’approdo dei classici tramite la linea ACA Neo Geo infatti, viene annunciato il ritorno del picchiaduro con tanto di Unreal Engine 4, disponibile dal 25 febbraio 2020 sui Nintendo Switch occidentali.

Potete trovare il changelog dell’update di seguito.


SAMURAI SHODOWN Patch Ver.2.12


Change / Improvements Made to Characters
Below offers an expanded view of the mechanics regarding the Guard Crush system:
・Opponents will be Guard Crushed once their internal Guard Crush meter reaches 0%.
・An opponent’s internal Guard Crush meter decreases by a set amount depending on which attack they block.
(An unarmed opponent’s internal Guard Crush meter will not decrease when they block attacks.)
・Characters will glow red when they are able to be Guard Crushed.
・Opponents that are glowing red and block either Far or Near Standing Heavy Slashes will result in them being
Guard Crushed on account of their internal Guard Crush meter reaching 0%.
・Attacks besides the ones listed above are able to reduce an opponent’s internal Guard Crush Meter,
but they can never bring it to 0% (and thus cannot be used to Guard Crush).
・Upon Guard Crushing an opponent, players have the ability to cancel out of the initial starting Heavy Slash
(including any additional hits it may have),and into a Special Move, Weapon Flipping Technique, or Lightning Blade.
・Resolved an issue where the sign indicating which side of the stage a disarmed weapon is located at would appear
at unintended times.
・Resolved an issue where players could perform and then cancel out of an additional Heavy Slash after Guard
Crushing an opponent.
・Some attacks, including projectiles, have had their Guard Crush damage parameters adjusted as they did far
too much damage to an opponent’s internal Guard Crush meter.
・The percentages listed in the current Ver.2.12 patch notes relate to redefined Guard Crush damage values
for each given note.
-Example: If “~(15%)” is listed in a note, then that means, “This attack lowers an opponent’s internal
Guard Crush meter by 15%”.
-For attacks with multiple hits, the values displayed are according to “the total damage done to HAOHMARU’s
internal Guard Crush meter when forced to block every hit in the corner.”NAKORURU
Standing Far Heavy Slash With Resolved an issue where this character could cancel out of a Super Special
Move after Guard Crushing an opponent.
Kamui Rimuse With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Kamui Rimuse Return With / Without Adjusted damage done to internal Guard Crush meter. (10%)
Amube Yatoro With / Without Resolved an issue where this attack would not damage the opponent’s
internal Guard Crush meter. (5%)
Mamahaha Attack (Light, Medium) With / Without Adjusted damage done to internal Guard Crush meter.
(Light: 5% Medium: 10%)
Annu Mutsube (During MAX Rage) With Adjusted damage done to internal Guard Crush meter. (27%)
Kamuyhum Kesupu With / Without Adjusted damage done to internal Guard Crush meter when attacking while
holding onto Mamahaha. (5%)
HATTORI HANZO
Standing Far Heavy Slash With Resolved an issue where the first hit of this attack would not trigger a Guard
Crush.
Falling Ninja Cicada Larva With / Without Adjusted damage done to internal Guard Crush meter. (12%)
Gashing Ninja Cicada Larva With / Without Adjusted damage done to internal Guard Crush meter. (12%)
Advancing Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
GALFORD
Standing Holding Forward Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Advancing Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Jumping Heavy Slash With Resolved an issue where, under certain conditions, this attack could Guard
Crush an opponent.
Jumping Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Rush Dog With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Machine Gun Dog With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Replica Dog With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Overhead Crash With / Without Adjusted damage done to internal Guard Crush meter. (10%)
Replica Attack With / Without Adjusted damage done to internal Guard Crush meter. (10%)
TACHIBANA UKYO
Jumping Diagonal Heavy Slash With Adjusted damage done to internal Guard Crush meter. (20%)
Jumping Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Concealed Sabre Phantom Strike
(Heavy) With Adjusted damage done to internal Guard Crush meter. (26%)
Adjusted damage done to internal Guard Crush meter. (29%)
Reduced damage. (2.10)
Did lower damage than was intended, but is now resolved.
With Concealed Sabre Swallow Swipe
(During MAX Rage)KYOSHIRO SENRYO
Standing Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Standing Holding Forward Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Crouching Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Crouching Holding Forward Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Advancing Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Far Crouching Light Slash With Now cancellable. (2.10)
Crouch Walking With / Without Altered the size of the hurtbox to fit the character when crouch walking.
JUBEI YAGYU
Standing Far Heavy Slash With Resolved an issue where this attack was cancellable regardless if it Guard
Crushed an opponent or not.
Advancing Light Slash With Adjusted damage done to internal Guard Crush meter. (5%)
Advancing Medium Slash With Adjusted damage done to internal Guard Crush meter. (10%)
Advancing Heavy Slash With Adjusted damage done to internal Guard Crush meter. (20%)
Adjusted damage done to internal Guard Crush meter. (5%)
No longer downs when opponent is hit in-air.
Geyser Thrust (Heavy) With Adjusted damage done to internal Guard Crush meter. (10%)
TAM TAM
Paguna Paguna With Adjusted damage done to internal Guard Crush meter.
(Medium: 17% Heavy: 21%)
Ahaooh Gaboora
(During MAX Rage) With / Without Adjusted damage done to internal Guard Crush meter. (14%)
CHARLOTTE
Close Standing Heavy Slash With Increased damage done to internal Guard Crush meter on second hit.
(Second hit: 25%)
Standing Holding Forward Kick With / Without No longer downs when opponent is hit in-air.
Jumping Heavy Slash With Adjusted damage done to internal Guard Crush meter. (20%)
Advancing Heavy Slash With Increased damage done to internal Guard Crush meter for second hit. (10%)
Advancing Kick Without Adjusted damage done to internal Guard Crush meter. (5%)
Tri-Slash (During MAX Rage) With Adjusted damage done to internal Guard Crush meter.
(Normal: 6% Fully Charged: 12%)
GENJURO KIBAGAMI
Advancing Light Slash With Adjusted damage done to internal Guard Crush meter. (5%)
Advancing Heavy Slash With Adjusted damage done to internal Guard Crush meter. (20%)
Standing Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Cherry Blossom Slice With Adjusted damage done to internal Guard Crush meter.
(Normal: 5% On Card Bounce: 2%)
EARTHQUAKE
Standing Kick With / Without Adjusted damage done to internal Guard Crush meter. (5%)
Fat Bound With / Without Adjusted damage done to internal Guard Crush meter.
(Light: 15% Medium: 24% Heavy: 48%)
Fat Chainsaw With Adjusted damage done to internal Guard Crush meter.
(Light: 16% Medium: 20% Heavy: 28% MAX Rage (Heavy): 35%)
Advancing Kick With / WithoutSHIKI
Advancing Light Slash With Adjusted damage done to internal Guard Crush meter. (5%)
Advancing Medium Slash With Adjusted damage done to internal Guard Crush meter. (10%)
Advancing Heavy Slash With Adjusted damage done to internal Guard Crush meter. (20%)
Advancing Kick With / Without No longer downs when opponent is hit in-air.
Adjusted damage done to internal Guard Crush meter.
(Light: 6% Medium (From first hit~): 12% (Final hit): 8% Heavy: 6%)
*This attack does different damage depending on multiple elements, and so the
damage percentages are listed here as single hits and not the total for all hits.
Tartarus Drop With / Without Decreased attack startup. (2.10)
YOSHITORA TOKUGAWA
Increased damage done to internal Guard Crush meter on fifth hit. (5%)
Does 25% total damage to internal Guard Crush meter when each hit is
blocked.
YASHAMARU KURAMA
Jumping Neutral Heavy Slash With Resolved an issue where this attack would not damage the opponent’s
internal Guard Crush meter. (20%)
Arctic Tempest With Adjusted damage done to internal Guard Crush meter.
(Normal: 18% During MAX Rage: 24%)
DARLI DAGGER
Advancing Kick With / Without Adjusted damage done to internal Guard Crush meter. (10%)
Far Crouching Heavy Slash With Resolved an issue where this attack would not recoil when the first attack
was guarded against.
Serpentine Breaker
(Medium, Heavy (Lv0)) With Adjusted damage done to internal Guard Crush meter.
(Medium: 16% Heavy: 18%)
WU-RUIXIANG
Azure Dragon Thunderstrike With Adjusted damage done to internal Guard Crush meter.
(Light: 10% Medium: 20% Heavy: 30%)
White Tiger Fangs With Adjusted damage done to internal Guard Crush meter. (10%)
RIMURURU
Advancing Kick With Adjusted damage done to internal Guard Crush meter. (5%)
Rupu Kamui Emyu・Tu Tu With Resolved an issue where, when this WFT is guarded against and punished,
RIMURURU cannot use any special moves thereafter.
SHIZUMARU HISAME
Advancing Kick With / Without No longer downs when opponent is hit in-air.
May Shower Slice With Adjusted damage done to internal Guard Crush meter.
(Light: 4% Medium: 7% Heavy: 11%)
Crazy Downpour With Resolved an issue where players would lose their charge after using
a special move.
BASARA
Close Crouching Heavy Slash With Adjusted damage done to internal Guard Crush meter. (25%)
Ground Slash With Adjusted damage done to internal Guard Crush meter. (5%)
Aerial Jab With Adjusted damage done to internal Guard Crush meter. (5%)
Shadow Exit With Adjusted damage done to internal Guard Crush meter.
(Normal: 22% During MAX Rage: 25%)
Lotus Dance of Oblivion With
Standing Far Heavy Slash WithKAZUKI KAZAMA
Jumping Diagonal Light Slash With Adjusted damage done to internal Guard Crush meter. (5%)
Jumping Diagonal Medium Slash With Adjusted damage done to internal Guard Crush meter. (10%)
Soul Burner (Lv1, 2, 3) With Adjusted damage done to internal Guard Crush meter.
(Lv1: 6% Lv2: 9% Lv3: 15%)
WAN-FU
True Confucius Thunder Bomb With Adjusted damage done to internal Guard Crush meter. (10%)
MINA MAJIKINA
Mortal Missile With Adjusted damage done to internal Guard Crush meter.
(Lv0: 3% Lv1: 5% Lv2: 7% Lv3: 10%)
Geo Drive With Adjusted damage done to internal Guard Crush meter.
(Lv0: 3% Lv1: 5% Lv2: 7% Lv3: 10%)
Heavenly Precipice With Adjusted damage done to internal Guard Crush meter.
(Lv0: 3% Lv1: 5% Lv2: 7% Lv3: 10%)
Shooting Star – Fire Arrow With Adjusted damage done to internal Guard Crush meter.
(Lv0: 3% Lv1: 5% Lv2: 7% Lv3: 10%)
Shooting Star – Fire Arrow LV3 With
Resolved an issue where this attack did not behave as intended.
-Will down an opponent if hit while rising up.
-Like in patch ver.2.00, this attack does not down opponents hit
while coming down.
SOGETSU KAZAMA
Jumping Diagonal Light Slash With Adjusted damage done to internal Guard Crush meter. (5%)
Jumping Diagonal Medium Slash With Adjusted damage done to internal Guard Crush meter. (10%)
Moon Glow With Adjusted damage done to internal Guard Crush meter. (5%)
Moon Glow (During MAX Rage) With Adjusted damage done to internal Guard Crush meter. (9%)
Moon Rise (Light) With Resolved an issue where Aquatic Moon Rise would trigger regardless of time
spent holding.
IROHA
Iron Feather Ridge With Adjusted damage done to internal Guard Crush meter. (8%)
Dew Drizzle With Adjusted damage done to internal Guard Crush meter. (Light: 15%)
Dew Drizzle (In-air) With Adjusted damage done to internal Guard Crush meter.
(Heavy: 15% During MAX Rage (Heavy): 27%)
Pinwheel With Adjusted damage done to internal Guard Crush meter.
(Light: 10% Medium: 15% Heavy: 20%)
WARDEN
Shoulder Bash
(During MAX Rage (Lv0,1)) With Adjusted damage done to internal Guard Crush meter. (Lv0: 10% Lv1: 15%)
GONGSUN LI
Cloud Fall (Lv3) With / Without Adjusted damage done to internal Guard Crush meter. (10%)
Autumn Tide With Adjusted damage done to internal Guard Crush meter. (5%)
CHAM CHAM
Sideway Thrown Out! With Adjusted damage done to internal Guard Crush meter.
(Light, Medium: 5% Heavy: 9% During MAX Rage (Heavy): 15%)
Upper Thrown Out! With Adjusted damage done to internal Guard Crush meter.
(Light, Medium: 5% Heavy: 9% During MAX Rage (Heavy): 15%)


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